AI Insights · Timothy · July 2021
Top 5 Cartoon Fantasy Games on Unified Platform in Kuwait in Q2 2021
In Q2 2021, Kuwait saw varied performance across the top 5 cartoon fantasy games on unified platforms, with notable trends in weekly downloads, revenue, and active users.
In Q2 2021, the top 5 cartoon fantasy games in Kuwait on unified platforms showcased intriguing trends in their performance metrics. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular games.
Crash Bandicoot: On the Run! from King experienced a significant decline in weekly downloads, starting from 22.5K in late March and dropping steadily to 1.6K by the end of June. The game's weekly revenue also saw a downward trend, peaking at $7.8K at the end of March and decreasing to $420 by the last week of June. Despite these drops, the game maintained an average of around 27K weekly active users throughout the quarter.
Candy Crush Saga, also from King, exhibited relatively stable weekly revenue, ranging between $5.3K and $8.1K, with a peak in mid-June. Weekly downloads fluctuated moderately, starting at 2.2K and increasing to 3.3K by the end of June. The game consistently engaged a large user base, with weekly active users hovering around 80K to 90K throughout the quarter.
My Talking Tom 2 by Outfit7 Limited showed stable weekly downloads, maintaining around 2.5K to 3.1K throughout the quarter. Weekly revenue had minor fluctuations, peaking at $423 in early May and dropping to $102 by the end of June. The game retained a consistent number of weekly active users, averaging around 28K.
My Talking Tom Friends, another offering from Outfit7 Limited, experienced a rise in weekly downloads from 2.5K to 2.8K by the end of June. Weekly revenue saw a notable increase in the last week of June, reaching $172. The game maintained a stable active user base, averaging around 40K weekly active users.
Lastly, My Talking Tom from Outfit7 Limited had steady weekly downloads, ranging from 1.4K to 2.2K. Weekly revenue remained relatively low but stable, peaking at $203 in early April and settling at $96 by the end of June. The game engaged a consistent number of weekly active users, averaging around 13K.
For more detailed insights and data, visit Sensor Tower.